๐Ÿš€ SYSTEMS DARK: Countdown Space Survival

An intense 3D sci-fi emergency survival simulation developed in Godot 4

โ€œA meteor strike has crippled your vessel. Critical ship systems are failing one by one. You cannot save everything—choose wisely what you sacrifice, keep essential systems operational, and count down the jumps to Earth!โ€

๐Ÿ“ฝ๏ธ SCREENSHOT GALLERY

Minigame Gameplay

๐Ÿ› ๏ธ Interactive Repair Minigames
Race against the clock to solve complex system override puzzles.

Zero-G Floating

๐Ÿš€ Zero-G & Atmospheric Hazards
Navigate floating zero-gravity corridors during total ship blackouts.

Bulkhead Door Lockout

๐Ÿšจ Hazards if you don't repair systems
Hazards, such as auto-doors failing or lights going out. This makes moving around hazardous or takes precious time.

Minimap System Monitor

๐Ÿ—บ๏ธ Minimap & System Monitor
Monitor 6 ship systems simultaneously on your radar display. Unless the sensor systems is broken...


โšก ABOUT THE GAME

SYSTEMS DARK is an beat the COUNTDOWN 3D space survival. Following a catastrophic hull breach, your starship's core systems are rapidly degrading. These automated warp jumps give you precious little time.

You only have enough time to repair approximately 2 systems per countdown window. You must make split-second strategic sacrifices: Which systems do you save, and which hazards can you endure?


๐Ÿ› ๏ธ THE 6 CRITICAL SHIP SYSTEMS & HAZARDS

Every system governs a specific environmental mechanic. If a system degrades to CRITICAL, race to its room with the matching tool. If left un-repaired when the jump timer hits zero, it becomes BROKEN, inflicting permanent environmental hazards:

System Required Tool Environmental Hazard When Broken Minigame Mechanic
๐Ÿ’ก LIGHTING โœ‚๏ธ Wire Cutters Total Blackout — Ship lights extinguish; rely on emergency flashlight [F]. Cable Rewiring
๐Ÿช› DAMPENERS ๐Ÿ”ง Wrench Kinetic Inertia Jolts — Floor friction vanishes; thruster jolts slide player into walls. Inertial Calibration
๐Ÿ’จ LIFE SUPPORT ๐Ÿฉธ Pressure Sealer O2 Depletion — Rapid oxygen drain & player sprinting is disabled. Dual Pressure Valves
๐Ÿšช AUTO DOORS ๐Ÿ”Œ Bypass Cable Bulkhead Lockout — Corridor doors lock; hold [E] for 4.0s to pry open. Console Override
๐Ÿ“ก SENSORS ๐Ÿ“ป Frequency Tuner Radar Static — Minimap suffers signal blackout & heavy noise. Dual Frequency Alignment
๐ŸŒŒ GRAVITY ๐Ÿ”‘ Grav Key Zero-G Floating — Gravity turns off, forcing slow floating move speed. Gravity Core Reset
โš ๏ธ TOTAL SHIP COLLAPSE: If 4 or more systems become BROKEN simultaneously, your ship suffers immediate catastrophic structural collapse!

๐ŸŽฏ GAMEPLAY RULES & STRATEGY

  1. ONE TOOL AT A TIME: You can only hold 1 tool in your hands. On normal and hard difficulties, you must return your current tool to its rack before picking up another!
  2. STRATEGIC SACRIFICE: Time is strictly limited. You cannot save all 6 systems in a single round. Prioritize the systems most vital to your survival strategy.
  3. SURVIVE THE WARP JUMPS: Keep the vessel operational through all required warp jumps to make it back home to Earth!

โš™๏ธ DIFFICULTY MODES

๐ŸŸข CADET (EASY) ๐ŸŸก ENGINEER (NORMAL) ๐Ÿ”ด COMMANDER (HARD)
  • 60s Jump Countdown
  • 3 Jumps to Win
  • Auto-Tool Swap enabled
  • Background timer pauses in minigames
  • 45s Jump Countdown
  • 4 Jumps to Win
  • Tool Return Required before picking up a new tool
  • Background timer pauses in minigames
  • 45s Jump Countdown
  • 4 Jumps to Win
  • Tool Return Required
  • REAL-TIME RUSH TIMER: Background countdown keeps ticking inside minigames!

๐ŸŽฎ CONTROLS & HOTKEYS

Input Key Action
W A S D Move / Float in Zero-G
Shift Sprint (Disabled when Life Support fails)
E Interact / Pickup Tool / Pry Bulkhead Door / Start Minigame
F Toggle Emergency Flashlight
Esc Pause Game & Audio Settings

Engine: Built with Godot 4.6

Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorintoccabile

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